Life in the Apocalypse Is ABOUT To GET MORE CHAOC. Get Ready For update 34: Curveball, Launching on Sept. 18th! #Update34 #stateofDecay2 pic.Twitter.COM/L0EQVRR1W7
– State of Decay 2 (@stateofDecay) September 10, 2023
State of Decay 2 I went out more than five years ago, but Undead Labs continues to supply his creation with content. The team announced that soon the sequel would receive a large update called Curveball.
The term Curveball means not only a steep feed, but also an unforeseen circumstance – Undead Labs preparing to raise the degree of chaos in a zombie-beer. Earlier, the studio said that these same events will happen by chance and in each of them will include up to three effects. Modifiers can seriously complicate the life of gamers, but there is always a chance that after the victory a very generous reward will fall.
Unforeseen circumstances accompany both powerful effects and those that have a superficial effect. They can strengthen or weaken the zombies, instill infected with new skills or patterns of behavior, as well as change the survivors themselves. “The characters have good and bad days. Depending on the case, their endurance, morality and skills, as well as the effectiveness of buildings on the basis, may change, – specified in Undead Labs.
Some situations will be attached to certain places, and the action of others will spread to the whole world. Part of the events is fading away over time, but often players will have to do something to scatter the effect. And this is far from all – the developers did not disclose all the cards so as not to spoil the surprise.
Update Curveball Landing to State of https://doublebubblebingocasino.uk/login/ Decay 2 Already on September 18. Recall the Title is available on PC and Xbox. In addition, the project will be part of the Game Pass Core – a new subscription level that will replace Xbox Live Gold on September 14.
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State of Decay 2
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Cool of course, but with the third part that?
Graphically dull game, yes, but something, and the game and gameplay there is a gun, moreover, the game is quite original and unique. Deeper, probably, only zombie.
In two hours there you will not even get a normal weapon .
If the first did not go, then from the second it is strange to expect something. They developed ideas from the first part, added a cooperative, more variability in gameplay and survivors. The first part was already cool – there it was possible to beat with two legs in a jump and finish off the lying zombies, choose special skills when pumping, like a slowdown in time when shooting. I was at the time that I saw Blacksilverufa clumsily playing it, I decided to go through it myself. There is nothing revolutionary in the second part, but it has a gorgeous baton: there are cool chips like quick deceiving with a knife with a knife (put the crowd with a circular reception, dropped hand -to -hand arms and quickly finished off the bedridden) and change the weapon during animation of finishing or rummage (as changing the rings/equipment to Dark Souls). In the second part there is a survival regime against the waves, where you can try the battles and dig a special currency for rewards opened there (improved versions of buildings and top weapons).
The game has a very specific damage system, where only certain enemies/objects have health glasses, and each hit/shot has a chance to stun or cut off the limb, that is, the enemies with the level of complexity grow resistance to the crites (and aggressiveness, attentiveness and memory grow much more – they hear/see/remember better and pursue longer), but each shot is almost always deadly (and Shots in other parts of the body almost never guarantee anything if you do not shoot from a specific weapon). And any surviving yours can die from one shot in the head, because of which skirmishes with other survivors are always a risk.
And in the game there are survivors with sore knees/arthritis/old injuries that can never pump some parameters to the maximum. There are survivors with immunity to the bloody plague. This is a niche game, and the creators remained true to themselves.
I also threw the game several times and I don’t play anymore, but my fan of the fan was in Solo and with friends.
I can only envy the enthusiasm of developers – for so many years they support and develop (seemingly) game. But this does not work at all, I tried both on the release, and after years to play-hopeless boredom and an excess of repeating routine in a gameplay, removed in an hour or two. Instead, they would seriously shake the main design or take up a good way for a new game, or something.