WCCFTECH portal interviewed from developers Dying Light 2. Basically, the conversation was about the technical features of the game, but the gameplay and the bad information background around were mentioned on the tangent Techland.
About the features of C-ENGINE
First Dying Light worked on the Chrome Engine 6 engine. Dying Light 2 transferred to C-ENGINE-the next generation of the “motor” from Techland. Among the main differences, the studio programmers distinguish the following:
Everything is kept together thanks to the new “component welding system”.
Almost all basic systems have been improved: maintenance support, streaming of data, physical engine (now it is Bullet), animations (including facial), audio (now it is wwise) and narrative tools to create branches with large -scale changes in the world.
IN Dying Light 2 Almost all DirectX 12 Ultimate graphic features will be involved in PC, including rays tracing, VRS and Sampler Fedback. But Mesh Shaders can be left until the next game. Besides, Techland cooperates with NVIDIA and is going to introduce, for example, DLSS.
About how C-option affects the game and development
IN Dying Light 2 They can show more infected on the screen than in the first part, and increased the number of simultaneous simulations of AI.
The developers confirmed that the https://metal-casino.uk/bonus/ transition to C-Engine was seriously given, but it was necessary for the production of the game. Internal processes were translated into a new engine during the pre -production Dying Light 2.
C-Engine copes with large-scale open worlds, assures Techland, and does not limit the team in the size of the territory. The restrictions are rather creative: to fill the city with unique gameplay trials, memorable stories and an interesting study, time is needed. If the card Dying Light 2 and I had to reduce, then not because of the engine.
We talked separately about CityBuilder-the C-ENGINE tool for the construction of the city. He offers to look at the world from top to bottom and draw the location of the houses, after which he takes on monotonous work like the construction of walls. Thus, level designers and level artists are focused on more interesting creative problems, and the time to create iterations is reduced – you can quickly test the changes made.
About consoles
Techland Not going to refuse versions for PlayStation 4 and Xbox One – they were a priority for a very long time.
It is planned that the PlayStation 5 and Xbox Series Xs will have three performance options – quality (including ray trace), 60 FPS or 4K resolution.
About the game
Dying Light 2 Still strongly relied on role -playing elements with a choice in dialogs and changes in the surrounding world.
There are random events in the spirit Red Dead Redemption 2. They were introduced relatively recently-in the second half of 2020. The team considered such events as a cherry on the cake, a pleasant addition to the main game.
NPC can accompany you at certain plot points, but full -fledged mechanics with partners in Dying Light 2 No.
If you run through the main plot ahead, then passing will take about 20 hours. To see all the most interesting, it will take up to 60 hours. In the starting location, everyone was tinted to 7-8 hours.
About another
Leading game designer Tymon Smectala (Tymon Smektała) admits that reading materials about scandals in Techland It is more painful than experiencing them themselves – the team worries about the game and acutely perceives the negative information background.
Techland does not want to talk about the game too early, but feels the pressure of the community and plans to “very, very soon” to restart interaction with the audience.
Recall from fresh information about Dying Light 2 there are only a few tiny gameplay. The last major game of the game happened in August 2019.